Selasa, 05 Agustus 2008

Metal Gear Solid 4: Guns Of The Patriots PS3

  • Passwords

    Successfully complete the game to unlock the "Password" option at the "Extras" menu. Then, enter one of the following case-sensitive passwords to unlock the corresponding bonus when a saved game is resumed or another game is started. Note: The bonuses will become available when the Mk II can first be used.

      Desert Eagle Long Barrel: Enter "deskyhstyl" as a password.
      Mk. 23 (SOCOM from Metal Gear Solid): Enter "mekakorkkk" as a password.
      Mosin Nagant: Enter "mnsoymsyhn" as a password.
      "Desperate Chase" iPod song: Enter "THOMAS" as a password.
      "Gekko" iPod song: Enter "GEORGE" as a password.
      "Midnight Shadow" iPod song: Enter "THEODORE" as a password.
      "Mobs Alive" iPod song: Enter "ABRAHAM" as a password.

  • Otacon codes

    In Act 4: Shadow Moses, Nuclear Warhead Storage B2, when at Otacon's office, he will ask you for the code. Enter one of the following codes instead of the one that Otacon mentions to get the corresponding bonus:

      100,000 DP: Enter "14893" as a code.
      "Opening - Old L.A. 2040" iPod song: Enter "78925" as a code. This song increases Snake's accuracy.
      "Policenauts Ending" iPod song: Enter "13462" as a code. This song causes soldiers held by Snake to fall asleep when touched.

  • Bonus weapons

    Successfully complete the indicated task to unlock the corresponding weapon:

      Desert Eagle, Long Barrel: Get the Fox Emblem.
      MGL-140 grenade launcher: Defeat Raging Raven.
      MK 23: Search under the first truck you see in Act 4.
      Patriot Future Assault Weapon: Successfully complete the game with a "Big Boss" rank. This weapon has infinite ammunition.
      Rail Gun: Defeat Crying Wolf.
      Race Gun pistol: Successfully complete the game.
      Solar Gun: Collect the five statues (the four Battle Beauties and Frog Soldier/Haven Troopers) with non-lethal means on their respective idols.
      Thor 45-70: Get the Fox Hound Emblem.
      World War I pistol: Get the Hound Emblem.

  • Bonus ammunition

    Successfully complete the game to unlock the following ammo for purchase from Drebin:

      Emotive Cry
      Emotive Laughter
      Emotive Rage
      Emotive Scream
      Smoke Grenade Blue
      Smoke Grenade Green
      Smoke Grenade Red
      Smoke Grenade Yellow

  • Bonus equipment

    Successfully complete the indicated task to unlock the corresponding piece of equipment:

      Bandanna: Successfully complete the game without killing anyone, including Bosses. Alternately, purchase it from Drebin for 5 million Drebin Points after starting another game session after completing the game. This item gives you infinite ammunition.

      Digital Camera: It is found in the Nomad vehicle during the mission intermission. Note: It will contain bonus photos if you wait until Act 4 to get the camera.

      Mantis and Sorrow Dolls: Defeat Screaming Mantis.

      Scanning Plug S: Log more than ten hours of online play time on the same profile as your single player game to unlock it for purchase from Drebin.

      Stealth Suit: Successfully complete the game without instigating an alert. Note: You can trigger a caution. Alternately, purchase it from Drebin for 5 million Drebin Points after starting another game session after completing the game.

  • Bonus face paint

    Successfully complete the indicate task to unlock the corresponding face paint:

      Big Boss: Get the Big Boss Emblem. When you wear this mask, it causes enemies near you to cower in fear and/or run away screaming.
      Corpse: Use over 41 continues in a single playthrough.
      Crying Wolf: Defeat Battle Beauty (human form) Crying Wolf by non-lethal means.
      Drebin: Acquire and keep over 60 weapons.
      FaceCamo: Defeat Battle Beauty Laughing Octopus. This mask functions like the OctoCamo suit, but just on your head.
      Laughing Octopus: Defeat Battle Beauty (human form) Laughing Octopus by non-lethal means.
      Metal Gear Solid Snake: Successfully complete Act 3.
      Otacon: Shock or run into Otacon at high speed with Metal Gear Mk. II during an interactive mission brief.
      Raging Raven: Defeat Battle Beauty (human form) Raging Raven by non-lethal means.
      Raiden A: Shock or run into Sunny at high speed with Metal Gear Mk. II during an interactive mission brief.
      Raiden B: Shock or run into Naomi at high speed with Metal Gear Mk. II during an interactive mission brief.
      Roy Campbell: Shock or run into Campbell at high speed with Metal Gear Mk. II during an interactive mission brief.
      Screaming Mantis: Defeat Battle Beauty (human form) Screaming Mantis by non-lethal means.
      Young Snake: Successfully complete Act 2.
      Young Snake with bandanna: Successfully complete Act 2.

  • Bonus costumes

    Successfully complete the indicate task to unlock the corresponding costume:

      Altair's Rags (Assassin's Creed): Get the Assassin's Emblem.

      Business Suit: Successfully complete the game.

      Civilian clothes: Start the Eastern Europe level.

      Corpse Camo: Use over 41 continues in a single playthrough.

      Metal Gear Solid optical camo: Successfully complete the game without going into alert phase. Alternately, purchase it from Drebin for 5 million Drebin Points after starting another game session after completing the game. This camo makes you completely invisible.

      Middle East militia disguise: Go to the Middle East militia safe house.

      South American militia disguise: Go to the South American cove valley village.

  • iPod songs

    Successfully complete the indicated task to unlock the corresponding song on Snake's iPod. Certain songs have an additional secret effect when played during the game.

      Beyond the Bounds: In Act 4: Shadow Moses, Tank Hangar, after power is restored, return to the upper catwalk, and explore all the rooms. This song increases stun damage done by Snake from non-lethal weapons.

      Big Boss: Get the Big Boss Emblem. This song increases stun damage and Snake's accuracy.

      Bio-hazard: In Act 3: Europe, Midtown, hold-up a resistance soldier and body search him. This song causes soldiers held by Snake to scream.

      Boktai 2 Theme: During the Act 2 mission briefing, go upstairs in the Nomad.

      Bon Dance: Found in Act 2 in the Marketplace.

      Destiny's Call: Received randomly from an allied or neutral militia or rebel soldier after Snake gives them a healing item. This song causes soldiers held by Snake to become enraged.

      Flowing Destiny: In Act 4: Shadow Moses, Canyon, before leaving the canyon area, examine the rocky walls for a hole hiding the song. This song causes soldiers held by Snake to weep.

      Inorino Uta: During the Act 1 mission briefing, go upstairs with the Mk II.

      Level 3 Warning: Found in Act 1, Advent Palace.

      Lunar Knights Main Theme: During the Act 4 mission briefing, go upstairs in the Nomad.

      Metal Gear 20 Years History - Part 2: Found in Act 4, Warhead Storage Building B2.

      Metal Gear 20 Years History - Part 3: Found in Act 2 at the South America Confinement Facility in the room with beds inside the house.

      Metal Gear Solid Main Theme (The Document Remix): Found in Act 5 under the hatch to the left at the start of the area.

      MGS 4 Love Theme/Action: Received randomly from an allied or neutral militia or rebel soldier after Snake gives them a healing item. This song causes soldiers held by Snake to weep.

      On Alert: Found in Act 3, Midtown N Sector.

      One Night in Neo Kobe City: Found in Act 3, Midtown; hold-up a PMC soldier.

      Opening - Old L.A. 2040: In Act 4: Shadow Moses, Nuclear Warhead Storage B2, input "78925" into Otacon's lab computer. This song increases Snake's accuracy.

      Policenauts Ending: In Act 4 Shadow Moses, Nuclear Warhead Storage B2, enter "13462" into Otacon's lab computer. This song causes soldiers held by Snake to fall asleep when touched.

      Rock Me: In Act 2: South America, Confinement Facility, search the island in the south-eastern quadrant. This song increases the amount of life recovered from items and other means.

      Sailor: In Act 2 South America, Vista Mansion, look between the east wall and a cargo container. This song increases the amount of life recovered from items and other means.

      Shin Bokura No Taiyou Theme: During the Act 3 mission briefing, go upstairs in the Nomad.

      Show Time: Received randomly from an allied or neutral militia or rebel soldier after Snake gives them a healing item. This song causes soldiers held by Snake to scream.

      Snake Eater: Get all 40 game clear Emblems. This song increases the amount of life recovered from items and other means.

      Subsistence: Play one game of Metal Gear Online, starting the match with at least two players. This song increases Snake's accuracy.

      Test Subject's Duality: Found in Act 3, Midtown S Sector.

      The Best Is Yet To Come: Found in Act 4, Snow Field just before the "Disc Change" Codec transmission.

      The Essence Of Vince: Found in Act 3, Echo's Beacon.

      The Fury: In Act 2: South America, Cove Valley Village, search inside the fire-ravaged house. This song causes soldiers held by Snake to become enraged.

      Theme Of Solid Snake: Found in Act 1, Millennium Park.

      Theme Of Tara: Found in Act 1, Militia Safehouse just before seeing the unmanned flying-bomber on the table.

      Warhead Storage: Found in Act 4, Tank Hanger, upper floor ventilation shaft.

      Yell (Dead Cell): Found in Act 4, Casting Facility North.

      Zanzibarland Breeze: Found in Act 1, Urban Ruins before intermission sequences.

  • Emblems

    Successfully complete the indicated task to unlock the corresponding Emblem:

      Ant: Shake 50 enemies for items.

      Assassin: Successfully complete the game with killing more than 50 enemies with the knife, having over 50 CQC holds, and getting discovered less than 25 times.

      Bear: Choke 100 enemies to death.

      Bee: Use the Scanning Plug S or Syringe on 50 enemies.

      Big Boss: Successfully complete the game on the Boss Extreme difficulty without dying, instigating no alerts, killing no enemies (including Bosses), using no life recovery items, using no stealth suit or bandanna special items (can possess, but not activate), and with a completion time of less than 5 hours.

      Blue Bird: Give friendly soldiers 50 items.

      Centipede: Get fewer than 75 alert phases, fewer than 250 kills, and use over 25 continues.

      Chicken: Get over 150 alert phases, over 500 kills, use over 50 continues, use over 50 recovery items, and complete the game in over 35 hours.

      Cow: Activate over 100 alerts.

      Crocodile: Have over 400 kills.

      Eagle: Get 150 headshots.

      Fox: Successfully complete the game on the Naked Normal or higher difficulty without dying, instigating no more than five alerts, killing no enemies (including Bosses), using no life recovery items, using no stealth suit or bandanna special items (can possess, but not activate), and with a completion time of less than 6 hours.

      Fox Hound: Successfully complete the game on the Big Boss Hard or higher difficulty without dying, instigating no more than three alerts, killing no enemies (including Bosses), using no life recovery items, using no stealth suit or bandanna special items (can possess, but not activate), and with a completion time less than 5 hours and 30 minutes.

      Frog: Dive or roll 200 times.

      Gecko: Press against walls for a total of one hour.

      Giant Panda: Successfully complete the game after 30 cumulative hours of game play.

      Gibbon: Hold up 50 enemies.

      Hawk: Be admired by 25 friendly soldiers.

      Hog: Get 10 combat highs.

      Hound: Successfully complete the game on the Naked Normal or higher difficulty without dying, instigating no more than three alerts, killing no enemies (including Bosses), using no life recovery items, using no stealth suit or bandanna special items (can possess, but not activate), and with a completion time less than 6 hours and 30 minutes.

      Hyena: Pick up 400 dropped weapons.

      Inch Worm: Crawl on the ground for a total of one hour.

      Jaguar: Get over 76 alert phases, less than 250 kills, and less than 26 continues.

      Leopard: Get over 76 alert phases, less than 250 kills, and at least 26 continues.

      Little Gray: Collect all 69 weapons.

      Lobster: Crouch for a total of 2 hours and 30 minutes.

      Mantis: Use no continues, get no alerts, and have a completion time less than 5 hours.

      Octopus: Get no alert phases.

      Panther: Get over 76 alert phases, over 251 kills, and less than 26 continues.

      Pig: Consume over 40 food items.

      Pigeon: Have no kills.

      Puma: Get over 76 alert phases, over 251 kills, and at least 26 continues.

      Rabbit: Look at 100 Playboy pages.

      Raven: Successfully complete the game in less than five hours.

      Scarab: Perform 100 dive rolls.

      Scorpion: Have less than 75 alert phases, less than 251 kills, and less than 26 continues.

      Spider: Have less than 75 alert phases, at least 251 kills, and at least 26 continues.

      Tarantula: Have less than 75 alert phases, at least 251 kills, and less than 26 continues.

      Tortoise: Hide inside a cardboard box or drum barrel for at least one hour.

      Wolf: Use no continues and no recovery items.

  • Bonus combat vests

    Successfully complete the game to unlock new combat vests.

  • Big Boss Extreme mode

    Successfully complete the game to unlock the Big Boss Extreme difficulty.

  • Replay bonus

    Successfully complete the game, and save when prompted to create a cleared saved game file. Start another game session, encounter Mk II in Act 1, and load the cleared saved game file to get your Drebin Points, weapons, ammunition, items, and special items from your previous game.

  • Alternate ending

    If you fight Mantis with a Sixaxis controller, the ending is different than if you were using a DualShock 3 controller.

  • Infinite Drebin Points

    First, acquire the drum can. You do this by finding the soldier that is hiding in the can, and using it as a bathroom. After that, go up ahead a few feet, where you will see three crates. When you have gone past them, you will see just two crates. You will also see about three rebel soldiers fighting. One is carrying an RPG and the other two have machine guns. They will die and respawn continuously. You will have a chance to pick up the RPG after the soldier has died three times. Do so because each RPG is worth 6,000 Drebin Points. The important thing is to stay anywhere behind the two crates, otherwise the trick will not work. Going further than the two crates will stop the respawning loop of the soldiers dying. The only way to get the RPG without breaking the respawning loop is to use the Mk II.

  • Cheaper Drebin prices

    Set the PS3 system date to a Wednesday or Sunday, and Drebin will have cheaper prices. Additionally, all of Drebin's prices are cut by 50% during Act 5.

  • Easy Bandana and Stealth Suit

    To unlock the Bandana and Stealth Suit easier, wait until Act 5 (Drebin's prices are 50% off) to get the items for 2.5 million Drebin Points each instead of the 5 million Drebin Points they normally each cost. -From: Dallas4life04

  • Extra battery

    Save the game during Act 1. Go to the Mission Briefing screen, and select the saved game from Act 1. Press Square to control the Mk II while on the plane. Move the Mk II upstairs, and search for an extra battery. Collecting it will double the operating life of all battery-powered devices in the game.

  • Statue locations

    The statues required to unlock the Solar Gun can be found at the following locations:

      Frog: In Act 1: Middle East, Advent Palace garage, atop the Nomad vehicle.
      Octopus: In Act 2: South America, in the Research Lab Boss room, upper right room.
      Raven: In Act 3: Europe, on the top floor of the human phase of the Boss fight.
      Wolf: In Act 4: Shadow Moses, behind Snake's starting spot in the human phase of the Boss fight.
      Mantis: In Act 5: Outer Heaven, near the northern-most door during the human phase of the fight.

  • Audio flashbacks

    Experience the following audio flashbacks to get 1,000 Drebin Points for some of them:

      Find the crop circle near the river while tracking Naomi in Act 2 after the Laughing Octopus fight (flashback of the Colonel acting strangely in Metal Gear Solid 2).

      Find the Hind (flashback of the end of the Hind confrontation).

      The middle of the helipad (flashback of Hind D speech).

      The small shack to the West of the area (flashback of "A surveillance camera?!").

      Enter through either of the vents instead of the door (flashback Master Miller's introduction).

      Stand near the tank hangar's door (flashback of Meryl's "Where I can see you" speech).

      Stand in the decontamination room before the hallway to Otacon's office (flashback of Cyborg Ninja fighting Genome Soldiers).

      Inside Otacon's lab (flashback of Grey Fox's introduction).

      Stand in the filled-in trench leading up to the Comm Towers (flashback of Meryl telling Snake to continue without her).

      Climb as far as you can up the Comm Tower nearest where you enter and walk around (flashback of beginning of the Hind confrontation).

      In front of the other Comm Tower, facing the exit (flashback of Otacon's "What are you fighting for?" speech).

      Stand near the door leading back to the room where you fought Vulcan Raven (flashback of Raven's final speech).

      In Shadow Moses, near the elevator (flashback of Infiltration speech).

      Return to the crashed Hind chopper after the Crying Wolf fight (flashback of Liquid Snake being shot down).

      Aim the Mk.23 SOCOM while at Shadow Moses (Snake will say "Just like old times").

      Move the camera view directly overhead and move around (Snake will say "Just like old times").

  • Control opening commercials

    When starting a new game, you are shown two random commercials. You can change the channel by pressing Up and Down to get new commercials. There is also a Hideo 1 and Hideo 2 channel, which are like Video 1 and 2.

    At the start of the game when the commercials are on, you can press X to cycle through different channels. You can see a segment where David Hayter is being interviewed wearing a Solid Eye.

  • Control intermission sequences

    During an intermission sequence, press D-pad Up to zoom the camera in, then use the Right Analog-stick to pan the camera around. The harder you press Up, the more zoomed in the camera view. Also, some intermission sequences have prompts to see it through Snake's eyes by holding L1 (look for the icon at the top left of the screen) or view flashback images by repeatedly tapping X when a prompt appears (look for the icon at the top right of the screen). You can also pause an intermission sequence by pressing Start.

  • Intermission sequence extras

    During the following intermission sequences, press L1 to see secret events:

      Laughing Octopus: Laughing Octopus quickly leaps away outside the window during one of the L1 sequences when you first meet Naomi.

      Naomi's chest: In Act 2, after Snake loses his Psyche when Namoi tells him how long he has, press L1 to look at her chest and recharge Snake's Psyche.

      Naomi upskirt: In Act 2, when Snake's talking to Naomi and drops his cigarette, use the hidden L1 option to look up her skirt.

      Psycho Mantis' ghost: During the first intermission sequence with Beauty and the Beast, after using the option to look through L1, look to the left to see the ghost of Psycho Mantis.

      Sorrow: During the Psycho Mantis intermission sequence, keep L1 held. When Psycho Mantis disappears, you will hear Sorrow say something. Hold L1 (even though you are not prompted), and you will see Sorrow. Press X to start a flashback.

  • Listening to radio during briefings

    During the mission briefings, touch the the radio on the table upstairs with the Mk II, and it will play music.

    By switching the radio on and off in Act 4, you will get different songs, including a remixed version of the "Love Theme" from Super Smash Bros. Brawl and the ending theme from Policenauts.

  • Reset OctoCamo appearance

    Shake the Sixaxis controller to return Snake's OctoCamo to its neutral (black and blue) appearance. Note: This can also be done during intermission sequences.

  • View motion capture actor

    When a character is first introduced, press R2 to view that character's motion capture actor instead of his or her voice actor.

  • Reducing stress

    Sit in a box to reduce stress faster.

  • Regaining Psyche

    If something during an intermission sequences causes Snake's Psyche gauge to decrease, rapidly tap X to replenish it.

  • Switching stances faster

    To switch between crawling and crouch-walking (and back) faster, move forward while pressing X. Use this trick to get prone behind cover quickly after crouch-walking past an enemy.

  • Easy hold-ups

    Shoot the tranquilizer gun at your target. Get close to the sleeping target, and go into the crouch position. An icon will appear to wake the target up. Press [Action] to wake your target. When he or she is about to wake up, position yourself at either side or the back of the target. Aim your gun, and Snake should hold-up the target. This is an easy way to do CQC and knife kills if you want to get the Assassin's Creed Emblem and costume.

  • Shoot from inside a dumpster

    There are dumpsters throughout the game which you can use to hide. Move in front of them, and press Triangle when the prompt appears. Once inside, if you have a handgun, The Operator for example, you can hold L1 to lift up the lid of the dumpster and aim your gun from inside.

  • Throw grenades underhanded

    While throwing a grenade, lightly hold L1 (default [Aim]) instead of holding it down completely.

  • Ignored by PMCs

    PMC soldiers will ignore you when wearing Otacon's or one of the Beauty's face paints if you are not attacking or displaying a weapon. This allows you to track the Resistance easier.

  • Faster iPod navigation

    Instead of rotating the Right Analog-stick to control the iPod, use Triangle, Square, Circle, and X.

  • Secret ghost photographs

    Equip the Sorrow Doll, and have the camera from the Nomad. You can use that camera to find thirty ghosts in Shadow Moses. After taking pictures of them, they can be viewed in the photo album with a new option. Note: The doll is only needed to see the ghosts prior to taking the photographs.

    In Shadow Moses, when you return to Otacon's office to shut down security and turn on the power, take a photograph of the area to the left of the Policenauts poster. When viewed, there will be a superimposed image of Hideo Kojima's face.

    Take a picture of the wolves after the Crying Wolf battle. Sniper Wolf's face will appear in the corner.

  • Secret Sunny and Naomi pictures

    Do not pick up the camera during the briefing when it first becomes available. Wait until Act 4 to get the camera, and it will have some funny pictures of Naomi and Sunny playing around in the kitchen.

  • Hidden development team autographs

    While tracking Naomi, get to where there is a PMC soldier standing next to a claymore. Move northeast from there to find a metal plate on the ground with signatures and handprints from the game's developers. Note: Lay down on it to get the handprint design for your camouflage. Register it to memory, and you can use it whenever desired.

  • Hidden crop circle

    When you are tracking Naomi's footprints in Act 2 after the Laughing Octopus fight, you will arrive to a river. Instead of crossing the river, look to your left. You will see another set of footprints. Follow these, and they will lead you to a crop circle where you will hear some strange dialog by the Colonel about an alien abduction.

  • Vomiting Snake

    If you kill a large enough number of enemies in a conflict zone, you will hear Liquid from Metal Gear Solid say "You enjoy all the killing, that's why!", and Snake will vomit. Note: You can delay the vomiting by hugging the wall. The next time you kill someone, however, it will happen again until you finally vomit.

  • Glowing eyes

    Use the Solid Eye with the Raiden A mask to make Snake's eyes glow.

  • Posing as statues

    In Act 1, go to the place with the two broken statues. Press Triangle to climb up on the empty statue pedestal in that area. Press Triangle again, and Snake will assume a statue position, and the OctoCamo will blend in. Keep pressing Triangle, and Snake will grab the crotch of the statue next to him and eventually break off that part of the statue.

  • Altair costume posture

    When wearing the Altair costume after unlocking it, there are some changes Snake will make to his posture. First, he stands with his hands by his sides and outstretched just like Altair, as opposed to hanging down in front of him with his fists clenched. This change will only occur when you do not have a weapon equipped. Second, where Altair had the ring finger on his left hand missing, Snake bends his up to give a similar visual effect. He will even keep his finger bent during intermission sequences in which the costume you are currently wearing appears.

  • Beauty And The Beast preview

    In Act 1, when in the underground hanger/cave, you can use the Mk II to listen to a wounded PMC soldier's conversation. He will talk about the Beauty And The Beast group before you actually meet them.

  • Posing Beauties

    When fighting any of the Beauties, successfully complete the first Boss phase (Beast form). After that they will come out of their protective suit and try to grapple you. If you run around long enough and prolong the time (usually about five to ten minutes), the screen will fade, and you will enter a white area all alone with the Beauty. Note: A timer will appear at the top of the screen. She will attempt to grapple again. Simply equip the camera, aim it at her, and she will pose for you. Click the camera on and off to get various poses. Eventually the timer will run out (3:00), and the Beauty will die. This works well when you want a new background for your PlayStation 3 because the game allows you to take in-game photos and send them to your homepage.

    Play the "Oishii ChuhanSeikatsu" Japanese pop song on your iPod while fighting a Beauty. She will start dancing. If you aim a camera at her, she will pose.

  • Beauty And The Beast magazine models

    You can buy a magazine with pictures of the models that the Beauty And The Beast unit were based on from Drebin.

  • Japanese models on TV

    Flick the TV remote with the Mk II to get Japanese models to appear on the television.

  • Barely dressed women

    Flick the remote for the screen Campbell talks to you on with the Mk II to see pictures of ladies in their underwear.

  • Naomi's cleavage

    When Naomi is in the Nomad and on the computer talking, use the Mk II to look at Otacon's computer. His webcam is focused on Naomi's cleavage.

  • Alternate Rose's shirt

    During the third playthrough of the game, when you first meet Rose she will be wearing a new shirt.

  • Shake Rose's breasts

    When you speak with Rose on the Codec, shake the Sixaxis to make her breasts move.

  • Reading Playboy magazine

    To look through the Playboy magazine, press R1, then go into first person view. Then, hold L1 and press Circle to go through the pages. If the game puts you in third person view, press Triangle to enter first person view to see the models.

  • Akina Minami posters

    There are two posters of Akina Minami in the Vista mansion. Look at them in first person view, and Snake will say her name and his Psyche gauge will increase.

  • Clearing areas

    Clear an area of all enemies in Act 1 or Act 2. All the allied soldiers will begin to cheer. No additional enemies will respawn in those areas if you return.

  • Keeping Meryl safe

    While fighting Psycho Mantis, CQC Meryl, and inject her with the syringe to take her safely out of the fight. Note: Mantis might take control of her again after awhile.

  • Bypassing Gekkos

    Shoot five tranquilizer rounds into the legs of a Gekko. It will collapse and thrash around on the floor. You can walk past without being spotted while that is happening.

  • Easy Gecko kill

    When you are in the basement lab at Shadow Moses and the Gecko appears, send the Mk II to the electric console to the right of the elevator. Note: This is the same console that was destroyed with the rocket in the original Metal Gear Solid. Use the Mk II to reactivate the electric floor and destroy the Gecko.

  • Defeating Vamp

    In the first part of the battle against Vamp, after you get his health low enough, he will fall down. As he gets up, grab him in a CQC hold, and inject him with the syringe that you obtained earlier. This will disable his Nanites and make him mortal.

    You do not have to deplete Vamp's health before CQC grabbing him. Hide and sneak up behind him for a CQC.

    Instead of depleting his life, use a tranquilizer gun and shoot his head. He will fall down, immediately giving you the chance for the CQC.

  • Rats

    Crawl around the vents in Shadow Moses to encounter Rats. When they see Snake, "!" will appear above their heads, accompanied with a sound. They will run away. Keep chasing them, and they will repeat the "!" alert. Following the rats is a good way to get in. If you call Otacon after you see the rats, Snake will talk about them and how they helped him before.

  • Long game advisory

    If you complete a chapter after 4 a.m., a message will come up during the install screen (Snake smoking), suggesting that you get up and do some stretches, and saying that you have been playing awhile.

  • Mystery man

    When tailing a resistance member, if you look behind Snake, you will occasionally notice a man with a hat and trenchcoat also tailing him. This is how the Scarabs found the hideout. If you try to shoot him, he will duck away around the corner and disappear.

  • Feminine guile comments

    Wear one of the Beauty's face paints in Act 3. The Resistance will ask Snake, "Hey, are you looking for a real man?" The vehicle patrols will also honk at you as they drive by.

  • Otacon comments

    Call Otacon a few times in Shadow Moses at the part where Snake originally fought Vulcan Raven in the tank (and is now where two sleeping Geckos are found). Otacon will say that "Snake is the craziest bad ass who ever lived."

  • Otacon tech support

    Try to access any feature that requires Internet connectivity while not connected. A chat menu featuring Otacon will appear, and he will try to give you technical support.

  • Naomi reflection

    During the Act 5 mission briefing, immediately after Otacon lights Snake's cigarette, he adjusts his glasses. When he does this, you can see a reflection of Naomi on their lenses.

  • Dancing Sunny

    Play the "Oishii ChuhanSeikatsu" Japanese pop song on Snake's iPod. During that song, press Start to see Sunny dancing at the bottom left corner.

  • Sunny's song

    In Act 3, while you are trailing the Resistance member, listen to his whistle. It is what Sunny will hum during mission briefings.

  • Laughing Octopus straddles Snake

    During the fight with Laughing Octopus, lie down on one of the beds face up. She will straddles you, then Snake will knock her off.

  • Liquid Ocelot kiss

    At the third part of the final fight, when Liquid Ocelot grabs Snake by the neck, allow the controller to idle. After some time, Liquid Ocelot will kiss Snake on the cheek.

  • Message from Liquid

    In Act 5, if you die and wait an extended period to select "Continue" or "Exit", you will hear Liquid say "It's not over yet, brother!", and the "Exit" button will change to read "Exist". Using it will move your selection over to "Continue", but then you will have the option to exit again.

  • After death messages

    After dying, call Rose to hear a conversation about Snake having dreams of being killed or a comment from Snake saying that he feels like he has died once before.

  • Controlling briefing projector

    During the Act 5 mission briefing, use the Left Analog-stick to change the projection's height on the screen. This will make some of the attendees angry.

  • Trailing wolves

    Tranq Crying Wolf, and the wolves in that area will follow you.

  • Attacking wolves

    In Act 4, kill one of the wolves after you defeat Crying Wolf. The others will attack you. Call Otacon, and he will wince. Call Rose, and she will tell you that animal cruelty is the first sign of criminal behavior, and says that she will have you psychologically assessed if you continue to kill them.

  • FROG soldier reaction to searches

    Hold up a FROG soldier, and body search them. When you would normally ball crush a male prisoner, they will say "You men are all the same", "You're disgusting!", or "Ugh" and kick you.

    When you search a FROG soldier when they have no items, she will giggle as if ticklish.

    When you search a FROG soldier and touch her chest, sometime she will moan or say "You're pretty good at this".

  • Militia soldier execution

    Sneak through the first part after the opening, and go through the buildings. At the building to the right of where the APC shows up, crawl under the rubble. You will see a militia soldier get brutally shot after pleading for his life.

  • No smoking sign

    Whenever Snake is smoking there is always a no smoking sign behind him.

  • Urination

    When tracking Naomi in Act 2, look to the right when crossing the river to see a guard relieving himself.

    Follow the resistance member in Act 3 to see him urinating in the fountain in the small park.

    In the central park during Act 3, there is a statue that Snake can interact and imitate. Stay in that pose until a resistance member appears, and he will urinate on you.

  • Boktai: The Sun Is In Your Hands reference

    There is a gun called the "Stun Gun" which is actually a reference to one of Hideo Kojima's older games, Boktai: The Sun Is In Your Hands for the Game Boy Advance. This is confirmed when Solid Snake raises the gun towards the sun to recharge and yells out "Sunlight", much like the main character did in Boktai.

  • Hideo Kojima references

    After defeating Screaming Mantis and immediately after Psycho Mantis vibrates your controller, keep pressing X to see Hideo Kojima.

    If you prolong the Psycho Mantis fight long enough, the game will show the opening screen, except the word "Kojima" will replace "Konami". The game will then resume the Psycho Mantis fight.

    Press L1 to examine the .50 Cal Anti-Material Sniper Rifle to see "Recommended by Hideo Kojima."

    When Snake hides from the two Irvings next to the box of watermelons, the box reads "No Place For Hideo."

    You can see a ghost image of Hideo Kojima in Otacon's lab using the camera. It is between Policenauts and the poster that from a distance reads "Final Fantasy VI".

    On the computer, the term "Video 2" is called "Hideo 2".

  • Lost reference

    When the game first begins, the channels on the television are numbered 15, 16, 23, and 42, which are part of the number sequence from the television show Lost.

  • Lunar Knights reference

    The monitor for the PC used by Sunny has a Lunar Knights screensaver.

  • Metal Gear Solid references

    During the Act 1 FROG attack sequence, attack Meryl. She will say the same things she said when you attacked her in Metal Gear Solid.

    The password Johnny puts in to disable the laser trip trap is "MERYL SILVERBURGH".

    You fight Crying Wolf in the same area you fought Sniper Wolf.

    You can find the Hind D still in the Snowfield where you fight Crying Wolf.

    During the Mantis fight, switch your controller ports when your television switches to "Hideo 2". Otacon will come on the Codec and notify you that the trick does not work twice. You will also get a suggestion about destroying the bust.

    When you die in Act 4, the "Game Over" music from the first Metal Gear Solid will play.

    After you die during the final Boss battle and select "Exit", it quickly changes to "Exist". Liquid Ocelot says "Not yet Snake, it's not over yet" and it moves the pointer back to "Continue". This is a reference to a quote by Liquid in the original Metal Gear Solid.

  • Metal Gear Solid 2 reference

    Call Rosemary with a ration equipped to see a reference to a sequence that happened in Metal Gear Solid 2, when Raiden calls Snake on the Codec with a ration equipped and comments about Rose's cooking.

  • Metal Gear Solid 3 reference

    When Drebin and Little Grey jump off of the Stryker, they will land in Naked Snake's pose from Metal Gear Solid 3, when he first arrives for the Operation Virtuous mission.

    Equip the Patriot gun to hear music from Metal Gear Solid 3: Snake Eater.

    Press L1 to view the description for the Mosin-Nagant. It mentions The End and his sniper duel with Big Boss.

  • Metal Gear Solid: The Twin Snakes

    If you stare at Meryl's breasts, she will blush similarly to how she did in Metal Gear Solid: The Twin Snakes.

  • Metal Gear Solid series references

    Look at the two puppets dangling from Screaming Mantis. The two puppets appear to be Psycho Mantis and The Sorrow from previous Metal Gear Solid games.

    When Snake and Naomi talk about war changing and how it used to be "just a game", all of the Metal Gear Solid titles appear in an indexed list. After MGS4, there are a few boxes titled "In Production."

    When you first enter Big Mama's hideout and the guards start talking about Snake, press L1 to see posters from Metal Gear Solid, Metal Gear Solid 2, Metal Gear Solid 3, and Metal Gear Solid: Portable Ops.

    In the Nomad briefing missions, take control of the Mk II, and go to the right of the helicopter. There are three separately caged chickens, each with its own label: "Solid", "Liquid", and "Solidus". This is a reference to the three Big Boss clones. A further reference to those chickens happens at the very beginning of Act 1 when Sunny is cooking eggs. She says "Only two eggs? Solidus must've taken the day off."

    The rubber duck in the upper gantry of the Nomad can also be found in Capture The Flag mode in Metal Gear Online; in the GA-KO camouflage in Metal Gear Solid 3; and floating in the flooded Shell Core in Metal Gear Solid 2.

    When you are in the final showdown with Liquid, when it enters the third stage of the fight, Liquid will do Ocelot's signature hand gesture.

    Otacon has a model of Rex beside his computer.

  • Metal Gear Solid VR Missions reference

    During a Codec transmission with Campbell, he will talk about the training PMC soldier's went through. Snake says similar to "...better than those VR missions".

  • The Naked Gun reference

    Drebin sells laundered guns, called "Naked Guns". Drebin's name is a reference to Frank Drebin from The Naked Gun movies.

  • Policenauts reference

    One of the backgrounds on Otacon's computer is a scene from Policenauts.

  • PlayStation 3 references

    In the Act 1 briefing, there is a PS3 on the second floor of the plane.

    During the Act 1 briefing, go upstairs on the Nomad to see Sunny unpacking her PS3 and PSP.

    In the Act 2 briefing, there is a PlayStation 3 on the table.

    After you defeat Crying Wolf in Act 4, Otacon will call you as you enter that building and tell you to change discs. He then catches himself and starts talking about Blu-Ray and the PlayStation 3.

    When you send out the Mk 2, look over Snake's shoulder by tilting the camera. He is using a PlayStation 3 controller to control it.

    Use the Codec to call Rose during the fight with Screaming Mantis. Campbell will tell you to switch controller ports. Rose will get angry and say there are not any controller ports because this is on a PlayStation 3.

    If you use a Sixaxis controller against Psycho Mantis he says, "What? No vibration!" and the flashbacks show the Sixaxis.

  • PSP reference

    During the Act 2 briefing, Sunny is playing a PSP. The game is Penguin Adventure, a 1986 title for the MSX computer system, which was Hideo Kojima's first game.

  • Snatchers reference

    The suit Snake wears in Act 3 is a homage to Gillian Seed, from Snatchers.

    The "Dr. Madnar" mentioned in Act 3 is a reference to a scientist from Snatchers.

  • Star Wars reference

    In Shadow Moses when Snake is about to get on the lift to fight Vamp, watch as the camera circles around the lift area to see a Darth Vader helmet on the floor.

    In the Act 5 briefing, while Mei Ling is explaining the situation to everyone she says something about it being an impenetrable fortress or something similar. Snake then says, "He has his very own Death Star."

  • World Of Warcraft

    Leeroy Jenkins' grave can be seen directly behind Big Boss's. It will come into view when the camera pans around the area before Old Snake puts the gun into his mouth. You can also see it again while Old Snake is carrying Big Boss to The Boss' grave.

  • Zone Of The Enders reference

    When you look at the briefing scene, Otacon's computer desktop picture is the main character from Zone Of The Enders, another game directed by Hideo Kojima.

  • Weapons list

    The following weapons are available in the game:

    Pistols

      1911 Custom
      Desert Eagle (originally used by Meryl)
      Desert Eagle Long Barrel
      Five Seven (gun used by Snake when he infiltrated Galuade)
      Glock 18C
      GSR (.45)
      Mk 2 Pistol (Tanq)
      Mk.23 SOCOM (Snake's main handgun from Metal Gear Solid)
      Operator (Colt .45 with extended barrel)
      PMM
      PSS
      Race Gun (fires ricochet bullets)
      Solar Gun (causes enemies to drop weapons and does extreme damage to Vamp)
      Thor .45-70 (rifle pistol)
      Type 17 (broom handle machine pistol)

    Sub-machine guns

      Bizon
      M-10
      MP5sd2
      Mp7
      P90
      Patriot (The Boss' weapon; has unlimited ammunition)
      VZ. 83 Skorpion

    Assault rifles

      Ak102
      An94
      FAL Carbine
      G3A3
      M4 Custom
      Mk.17
      XM8

    Sniper weapons

      DSR-1
      Heavy machine guns
      HK21E
      M14EBR
      M60E4
      M82A2
      MK.46 Mod 1
      Mosin-Nagant (The End's sniper rifle)
      PKM
      RAIL GUN
      SVD
      Tanegashima (old flint lock that is very slow to reload, 33% of hits causes a whirlwind that carries off enemies making them drop items)
      VSS

    Shotguns

      M870 Custom
      Saiga-12
      Twin Barrel

    Grenade launchers

      MGL-140
      XM25

    Rocket launchers

      Fim-92A (Stinger)
      Javelin
      M72A3
      RPG-7

    Weapon modifiers

      Dot sights
      Flashlights
      Fore grips
      Grenade launchers
      Laser sights
      Masterkey (under barrel shotgun for assault rifles)
      Scopes
      Suppressors

    Others

      C4
      Chaff grenade
      Claymore
      Grenade
      Knife
      Molotov cocktail
      Sleeping gas mine
      Sleep gas satchel charge
      Smoke grenades (yellow, red, blue, green)
      Stun grenade
      White phosphorus grenade
  • The Incredible Hulk PS3

  • Bonus characters

    Successfully complete the indicated task to unlock the corresponding character:

      Abomination: Defeat Abomination.
      Bi-Beast: Defeat Bi-Beast.
      Grey Hulk: Smash 10,000 objects.
      Hulkbuster Iron Man: Have a saved game file from Iron Man.
      Ironclad: Defeat the U-Foes, trick a U-Foe into KOing his teammate, and defeat Abomination.
      Maestro: Destroy a building in each neighborhood.
      Professor Hulk (Smart Hulk): Successfully complete all jump challenges.
      Savage Hulk: Collect five comic book covers.

  • Easier fights

    Try to take fights where you want, if possible. For example, lure both U-Foes and Enclave leaders to Central Park. There are streets with cars on every side, so you can easy smash a few cars or buildings to fill the Rage meter faster. When you jump on trees, the leaves fall, making it so you have excellent visibility on the battlefield. Use Rage attacks whenever you are full and have a clear shot.

  • Defeating Ironclad

    Pick up objects (cars works well), and jump away. Quickly turn, and target him. Throw objects in his face when he comes jumping. He has hard fists; after you hit him, quickly jump away.

  • Defeating Skull

    Throw objects until his electrical blasts decreases. Quickly throw something on him or punch him a few times. Repeat this until he has been defeated.

  • Defeating Vapor

    Use the handclap whenever she is in her vapor state. If she gets dizzy, you can land some punches on her.

  • Defeating Vector

    Throw projectiles at his shield. When he becomes dizzy, punch him several times until the shield starts again.

  • Comic book locations

    The comic books can be found at the following locations:

      1. Face Of The Monster: At the Latverian Embassy.

      2. Bruce And Goliath: At Stark Tower.

      3. The Flop-tastic Four: On the Baxter Building.

      4. Sonic Assault: Two blocks west of One World Plaza, two blocks north of the Reuters Building. It is located where the two intersect on a ledge mid-building.

      5. Bye Bye Bi-Beast: At the southern tip of the island near the docks in a pass thru the building.

      6. Talbot The Madman: At the Daily Bugle.

      7. Just a Hop Skip And A Jump: On the domed roof of the World Financial Center.

      8. Blonsky... Broken...: Go to the Latverian embassy, then move towards Central Park. When you get to the last building before Central Park, turn south. It is on top of tallest building with the dome top.

      9. Turrett Syndrome: In the Central Park subway terminal.

      10. Fired From The Sky: On the rooftop of Nelson and Murdock, Attorneys At Law.

      11. The Lesser Of Two Evils: On top of a fountain near the Flatiron Building.

      12. Enclave's Ultimate Weapon: On the Belvedere Castle in Central Park near the lake.

      13 This Is Only a Test...: Start at the top right corner of Central Park, and go up one square. You should be on a big square building on the map. Go right one building, and you will see it in the upper left of the lower roof of that building.

      14. Betty's Peril: On the top of the Flatiron Building.

      15. Abomination Domination: At the Marvel Comics Office front door.

    The following mission must be completed to collect the corresponding comic book:

      1. Face Of The Monster: He Must Not Escape mission
      2. Bruce And Goliath: The Enclave And Rick Jones mission
      3. The Flop-tastic Four: A Friend Who Can Help mission
      4. Sonic Assault: Just Take Him Down mission
      5. Bye Bye Bi-Beast: A Mass Mind Control Device mission
      6. Talbot The Madman: This Guy's Bad News mission
      7. Just A Hop, Skip And A Jump: Destruction In A Single Bound mission
      8. Blonsky... Broken...: Our Old Research Data mission
      9. Turret Syndrome: The Problem Is The Hulk: Part 2 mission
      10. Fire From The Sky: The Problem Is The Hulk: Part 3 mission
      11. The Lesser Of Two Evils: The Lesser Of Two Evils: Part 2 mission
      12. Enclave's Ultimate Weapon: The Lesser Of Two Evils: Part 3 mission
      13. This Is Only A Test...: We Can Use Their Tech: Part 2 mission
      14. Betty's Peril: It's Time To End This: Part 2 mission
      15. Abomination Domination: We've Got The Antidote mission

  • Jump Challenge locations

    The Jump Challenges can be found at the following locations:

      1. World Financial Center
      2. Behind the Woolworth Building
      3. 20 Exchange Place
      4. Third building south of the Flatiron Building
      5. Beside the Empire State Building (fall into it)
      6. Madison Square Garden
      7. U.S. Trust Building
      8. The building north of the Reuters Building. It has a star-shaped top. The jump ring is horizontal; you must look up to find it.
      9. South of Time Square, near Jump Challenge #8, slightly further south between a skyscraper and a smaller building, down low.
      10. Swiss Bank Tower
      11. Citigroup Center
      12. Carnegie Hall
      13. Time Warner Center
      14. Southeast of the Empire State University Subway
      15. North central area of Central Park
  • Minggu, 03 Agustus 2008

    A simple TCP spoofing attack

    Over the past few years TCP sequence number prediction attacks have become a
    real threat against unprotected networks, taking advantage of the inherent
    trust relationships present in many network installations. TCP sequence
    number prediction attacks have most commonly been implemented by opening a
    series of connections to the target host, and attempting to predict the
    sequence number which will be used next. Many operating systems have
    therefore attempted to solve this problem by implementing a method of
    generating sequence numbers in unpredictable fashions. This method does
    not solve the problem.

    This advisory introduces an alternative method of obtaining the initial
    sequence number from some common trusted services. The attack presented here
    does not require the attacker to open multiple connections, or flood a port
    on the trusted host to complete the attack. The only requirement is that
    source routed packets can be injected into the target network with fake
    source addresses.

    This advisory assumes that the reader already has an understanding of how
    TCP sequence number prediction attacks are implemented.

    The impact of this advisory is greatly diminished due to the large number of
    organizations which block source routed packets and packets with addresses
    inside of their networks. Therefore we present the information as more of
    a 'heads up' message for the technically inclined, and to re-iterate that
    the randomization of TCP sequence numbers is not an effective solution
    against this attack.


    Technical Details
    ~~~~~~~~~~~~~~~~~

    The problem occurs when particular network daemons accept connections
    with source routing enabled, and proceed to disable any source routing
    options on the connection. The connection is allowed to continue, however
    the reverse route is no longer used. An example attack can launched against
    the in.rshd daemon, which on most systems will retrieve the socket options
    via getsockopt() and then turn off any dangerous options via setsockopt().

    An example attack follows.

    Host A is the trusted host
    Host B is the target host
    Host C is the attacker

    Host C initiates a source routed connection to in.rshd on host B, pretending
    to be host A.

    Host C spoofing Host A --> Host B in.rshd

    Host B receives the initial SYN packet, creates a new PCB (protocol
    control block) and associates the route with the PCB. Host B responds,
    using the reverse route, sending back a SYN/ACK with the sequence number.

    Host C spoofing Host A <-- Host B in.rshd

    Host C responds, still spoofing host A, acknowledging the sequence number.
    Source routing options are not required on this packet.

    Host C spoofing Host A --> Host B in.rshd

    We now have an established connection, the accept() call completes, and
    control is now passed to the in.rshd daemon. The daemon now does IP
    options checking and determines that we have initiated a source routed
    connection. The daemon now turns off this option, and any packets sent
    thereafter will be sent to the real host A, no longer using the reverse
    route which we have specified. Normally this would be safe, however the
    attacking host now knows what the next sequence number will be. Knowing
    this sequence number, we can now send a spoofed packet without the source
    routing options enabled, pretending to originate from Host A, and our
    command will be executed.

    In some conditions the flooding of a port on the real host A is required
    if larger ammounts of data are sent, to prevent the real host A from
    responding with an RST. This is not required in most cases when performing
    this attack against in.rshd due to the small ammount of data transmitted.

    It should be noted that the sequence number is obtained before accept()
    has returned and that this cannot be prevented without turning off source
    routing in the kernel.

    As a side note, we're very lucky that TCP only associates a source route with
    a PCB when the initial SYN is received. If it accepted and changed the ip
    options at any point during a connection, more exotic attacks may be possible.
    These could include hijacking connections across the internet without playing
    a man in the middle attack and being able to bypass IP options checking
    imposed by daemons using getsockopt(). Luckily *BSD based TCP/IP stacks will
    not do this, however it would be interesting to examine other implementations.

    Impact
    ~~~~~~

    The impact of this attack is similar to the more complex TCP sequence
    number prediction attack, yet it involves fewer steps, and does not require
    us to 'guess' the sequence number. This allows an attacker to execute
    arbitrary commands as root, depending on the configuration of the target
    system. It is required that trust is present here, as an example, the use
    of .rhosts or hosts.equiv files.


    Solutions
    ~~~~~~~~~

    The ideal solution to this problem is to have any services which rely on
    IP based authentication drop the connection completely when initially
    detecting that source routed options are present. Network administrators
    and users can take precautions to prevent users outside of their network
    from taking advantage of this problem. The solutions are hopefully already
    either implemented or being implemented.

    1. Block any source routed connections into your networks
    2. Block any packets with internal based address from entering your network.

    Network administrators should be aware that these attacks can easily be
    launched from behind filtering routers and firewalls. Internet service
    providers and corporations should ensure that internal users cannot launch
    the described attacks. The precautions suggested above should be implemented
    to protect internal networks.

    Example code to correctly process source routed packets is presented here
    as an example. Please let us know if there are any problems with it.
    This code has been tested on BSD based operating systems.

    u_char optbuf[BUFSIZ/3];
    int optsize = sizeof(optbuf), ipproto, i;
    struct protoent *ip;

    if ((ip = getprotobyname("ip")) != NULL)
    ipproto = ip->p_proto;
    else
    ipproto = IPPROTO_IP;
    if (!getsockopt(0, ipproto, IP_OPTIONS, (char *)optbuf, &optsize) &&
    optsize != 0) {
    for (i = 0; i < optsize; ) {
    u_char c = optbuf[i];
    if (c == IPOPT_LSRR || c == IPOPT_SSRR)
    exit(1);
    if (c == IPOPT_EOL)
    break;
    i += (c == IPOPT_NOP) ? 1 : optbuf[i+1];
    }
    }


    One critical concern is in the case where TCP wrappers are being used. If
    a user is relying on TCP wrappers, the above fix should be incorporated into
    fix_options.c. The problem being that TCP wrappers itself does not close
    the connection, however removes the options via setsockopt(). In this case
    when control is passed to in.rshd, it will never see any options present,
    and the connection will remain open (even if in.rshd has the above patch
    incorporated). An option to completely drop source routed connections will
    hopefully be provided in the next release of TCP wrappers. The other option
    is to undefine KILL_IP_OPTIONS, which appears to be undefined by default.
    This passes through IP options and allows the called daemon to handle them
    accordingly.


    Disabling Source Routing
    ~~~~~~~~~~~~~~~~~~~~~~~~

    We believe the following information to be accurate, however it is not
    guaranteed.

    --- Cisco

    To have the router discard any datagram containing an IP source route option
    issue the following command:

    no ip source-route

    This is a global configuration option.


    --- NetBSD

    Versions of NetBSD prior to 1.2 did not provide the capability for disabling
    source routing. Other versions ship with source routing ENABLED by default.
    We do not know of a way to prevent NetBSD from accepting source routed packets.
    NetBSD systems, however, can be configured to prevent the forwarding of packets
    when acting as a gateway.

    To determine whether forwarding of source routed packets is enabled,
    issue the following command:

    # sysctl net.inet.ip.forwarding
    # sysctl net.inet.ip.forwsrcrt

    The response will be either 0 or 1, 0 meaning off, and 1 meaning it is on.

    Forwarding of source routed packets can be turned off via:

    # sysctl -w net.inet.ip.forwsrcrt=0

    Forwarding of all packets in general can turned off via:

    # sysctl -w net.inet.ip.forwarding=0


    --- BSD/OS

    BSDI has made a patch availible for rshd, rlogind, tcpd and nfsd. This
    patch is availible at:

    ftp://ftp.bsdi.com/bsdi/patches/patches-2.1

    OR via their patches email server

    The patch number is
    U210-037 (normal version)
    D210-037 (domestic version for sites running kerberized version)


    BSD/OS 2.1 has source routing disabled by default

    Previous versions ship with source routing ENABLED by default. As far as
    we know, BSD/OS cannot be configured to drop source routed packets destined
    for itself, however can be configured to prevent the forwarding of such
    packets when acting as a gateway.

    To determine whether forwarding of source routed packets is enabled,
    issue the following command:

    # sysctl net.inet.ip.forwarding
    # sysctl net.inet.ip.forwsrcrt

    The response will be either 0 or 1, 0 meaning off, and 1 meaning it is on.

    Forwarding of source routed packets can be turned off via:

    # sysctl -w net.inet.ip.forwsrcrt=0

    Forwarding of all packets in general can turned off via:

    # sysctl -w net.inet.ip.forwarding=0


    --- OpenBSD

    Ships with source routing turned off by default. To determine whether source
    routing is enabled, the following command can be issued:

    # sysctl net.inet.ip.sourceroute

    The response will be either 0 or 1, 0 meaning that source routing is off,
    and 1 meaning it is on. If source routing has been turned on, turn off via:

    # sysctl -w net.inet.ip.sourceroute=0

    This will prevent OpenBSD from forwarding and accepting any source routed
    packets.


    --- FreeBSD

    Ships with source routing turned off by default. To determine whether source
    routing is enabled, the following command can be issued:

    # sysctl net.inet.ip.sourceroute

    The response will be either 0 or 1, 0 meaning that source routing is off,
    and 1 meaning it is on. If source routing has been turned on, turn off via:

    # sysctl -w net.inet.ip.sourceroute=0


    --- Linux

    Linux by default has source routing disabled in the kernel.


    --- Solaris 2.x

    Ships with source routing enabled by default. Solaris 2.5.1 is one of the
    few commercial operating systems that does have unpredictable sequence
    numbers, which does not help in this attack.

    We know of no method to prevent Solaris from accepting source routed
    connections, however, Solaris systems acting as gateways can be prevented
    from forwarding any source routed packets via the following commands:

    # ndd -set /dev/ip ip_forward_src_routed 0

    You can prevent forwarding of all packets via:

    # ndd -set /dev/ip ip_forwarding 0

    These commands can be added to /etc/rc2.d/S69inet to take effect at bootup.


    --- SunOS 4.x

    We know of no method to prevent SunOS from accepting source routed
    connections, however a patch is availible to prevent SunOS systems from
    forwarding source routed packets.

    This patch is availible at:

    ftp://ftp.secnet.com/pub/patches/source-routing-patch.tar.gz

    To configure SunOS to prevent forwarding of all packets, the following
    command can be issued:

    # echo "ip_forwarding/w 0" | adb -k -w /vmunix /dev/mem
    # echo "ip_forwarding?w 0" | adb -k -w /vmunix /dev/mem

    The first command turns off packet forwarding in /dev/mem, the second in
    /vmunix.


    --- HP-UX

    HP-UX does not appear to have options for configuring an HP-UX system to
    prevent accepting or forwarding of source routed packets. HP-UX has IP
    forwarding turned on by default and should be turned off if acting as a
    firewall. To determine whether IP forwarding is currently on, the following
    command can be issued:

    # adb /hp-ux
    ipforwarding?X <- user input
    ipforwarding:
    ipforwarding: 1
    #

    A response of 1 indicates IP forwarding is ON, 0 indicates off. HP-UX can
    be configured to prevent the forwarding of any packets via the following
    commands:

    # adb -w /hp-ux /dev/kmem
    ipforwarding/W 0
    ipforwarding?W 0
    ^D
    #

    --- AIX

    AIX cannot be configured to discard source routed packets destined for itself,
    however can be configured to prevent the forwarding of source routed packets.
    IP forwarding and forwarding of source routed packets specifically can be
    turned off under AIX via the following commands:

    To turn off forwarding of all packets:

    # /usr/sbin/no -o ipforwarding=0

    To turn off forwarding of source routed packets:

    # /usr/sbin/no -o nonlocsrcroute=0

    Note that these commands should be added to /etc/rc.net



    If shutting off source routing is not possible and you are still using
    services which rely on IP address authentication, they should be disabled
    immediately (in.rshd, in.rlogind). in.rlogind is safe if .rhosts and
    /etc/hosts.equiv are not used.


    Attributions
    ~~~~~~~~~~~~

    Thanks to Niels Provos for providing
    the information and details of this attack. You can view his web
    site at http://www.physnet.uni-hamburg.de/provos

    Thanks to Theo de Raadt, the maintainer of OpenBSD for forwarding this
    information to us. More information on OpenBSD can be found at
    http://www.openbsd.org

    Thanks to Keith Bostic for discussion and a quick
    solution for BSD/OS.

    Thanks to Brad Powell for providing information
    for Solaris 2.x and SunOS 4.x operating systems.

    Thanks go to CERT and AUSCERT for recommendations in this advisory.

    You can contact the author of this advisory at oliver@secnet.com



    -----BEGIN PGP PUBLIC KEY BLOCK-----
    Version: 2.6.3ia

    mQCNAzJATn0AAAEEAJeGbZyoCw14fCoAMeBRKiZ3L6JMbd9f4BtwdtYTwD42/Uz1
    A/4UiRJzRLGhARpt1J06NVQEKXQDbejxGIGzAGTcyqUCKH6yNAncqoep3+PKIQJd
    Kd23buvbk7yUgyVlqQHDDsW0zMKdlSO7rYByT6zsW0Rv5JmHJh/bLKAOe7p9AAUR
    tCVPbGl2ZXIgRnJpZWRyaWNocyA8b2xpdmVyQHNlY25ldC5jb20+iQCVAwUQMkBO
    fR/bLKAOe7p9AQEBOAQAkTXiBzf4a31cYYDFmiLWgXq0amQ2lsamdrQohIMEDXe8
    45SoGwBzXHVh+gnXCQF2zLxaucKLG3SXPIg+nJWhFczX2Fo97HqdtFmx0Y5IyMgU
    qRgK/j8KyJRdVliM1IkX8rf3Bn+ha3xn0yrWlTZMF9nL7iVPBsmgyMOuXwZ7ZB8=
    =xq4f
    -----END PGP PUBLIC KEY BLOCK-----

    Sabtu, 02 Agustus 2008

    Cracking Zip Password Files

    Tut On Cracking Zip Password Files..
    What is FZC? FZC is a program that cracks zip files (zip is a method of compressing multiple files into one smaller file) that are password-protected (which means you're gonna need a password to open the zip file and extract files out of it). You can get it anywhere - just use a search engine such as altavista.com.
    FZC uses multiple methods of cracking - bruteforce (guessing passwords systematically until the program gets it) or wordlist attacks (otherwise known as dictionary attacks. Instead of just guessing passwords systematically, the program takes passwords out of a "wordlist", which is a text file that contains possible passwords. You can get lots of wordlists at www.theargon.com.).
    FZC can be used in order to achieve two different goals: you can either use it to recover a lost zip password which you used to remember but somehow forgot, or to crack zip passwords which you're not supposed to have. So like every tool, this one can be used for good and for evil.
    The first thing I want to say is that reading this tutorial... is the easy way to learn how to use this program, but after reading this part of how to use the FZC you should go and check the texts that come with that program and read them all. You are also going to see the phrase "check name.txt" often in this text. These files should be in FZC's directory. They contain more information about FZC.
    FZC is a good password recovery tool, because it's very fast and also support resuming so you don't have to keep the computer turned on until you get the password, like it used to be some years ago with older cracking programs. You would probably always get the password unless the password is longer than 32 chars (a char is a character, which can be anything - a number, a lowercase or undercase letter or a symbol such as ! or &) because 32 chars is the maximum value that FZC will accept, but it doesn't really matter, because in order to bruteforce a password with 32 chars you'll need to be at least immortal..heehhe.. to see the time that FZC takes with bruteforce just open the Bforce.txt file, which contains such information.
    FZC supports brute-force attacks, as well as wordlist attacks. While brute-force attacks don't require you to have anything, wordlist attacks require you to have wordlists, which you can get from www.theargon.com. There are wordlists in various languages, various topics or just miscellaneous wordlists. The bigger the wordlist is, the more chances you have to crack the password.
    Now that you have a good wordlist, just get FZC working on the locked zip file, grab a drink, lie down and wait... and wait... and wait...and have good thoughts like "In wordlist mode I'm gonna get the password in minutes" or something like this... you start doing all this and remember "Hey this guy started with all this bullshit and didn't say how I can start a wordlist attack!..." So please wait just a little more, read this tutorial 'till the end and you can do all this "bullshit".

    We need to keep in mind that are some people might choose some really weird passwords (for example: 'e8t7@$^%*gfh), which are harder to crack and are certainly impossible to crack (unless you have some weird wordlist). If you have a bad luck and you got such a file, having a 200MB list won't help you anymore. Instead, you'll have to use a different type of attack. If you are a person that gives up at the first sign of failure, stop being like that or you won't get anywhere. What you need to do in such a situation is to put aside your sweet xxx MB's list and start using the Brute Force attack.
    If you have some sort of a really fast and new computer and you're afraid that you won't be able to use your computer's power to the fullest because the zip cracker doesn't support this kind of technology, it's your lucky day! FZC has multiple settings for all sorts of hardware, and will automatically select the best method.

    Now that we've gone through all the theoretical stuff, let's get to the actual commands.


    --------------------------------------------------------------------------------
    Bruteforce
    --------------------------------------------------------------------------------


    The command line you'll need to use for using brute force is:

    fzc -mb -nzFile.zip -lChr Lenght -cType of chars

    Now if you read the bforce.txt that comes with fzc you'll find the description of how works Chr Lenght and the Type of chars, but hey, I'm gonna explain this too. Why not, right?... (but remember look at the bforce.txt too)

    For Chr Lenght you can use 4 kind of switches...

    -> You can use range -> 4-6 :it would brute force from 4 Chr passwors to 6 chr passwords
    -> You can use just one lenght -> 5 :it would just brute force using passwords with 5 chars
    -> You can use also the all number -> 0 :it would start brute forcing from passwords with lenght 0 to lenght 32, even if you are crazy i don't think that you would do this.... if you are thinking in doing this get a live...
    -> You can use the + sign with a number -> 3+ :in this case it would brute force from passwords with lenght 3 to passwords with 32 chars of lenght, almost like the last option...

    For the Type of chars we have 5 switches they are:

    -> a for using lowercase letters
    -> A for using uppercase letters
    -> ! for using simbols (check the Bforce.txt if you want to see what simbols)
    -> s for using space
    -> 1 for using numbers


    Example:
    If you want to find a password with lowercase and numbers by brute force you would just do something like:

    fzc -mb -nzTest.zip -l4-7 -ca1

    This would try all combinations from passwords with 4 chars of lenght till 7 chars, but just using numbers and lowercase.

    *****
    hint
    *****

    You should never start the first brute force attack to a file using all the chars switches, first just try lowercase, then uppercase, then uppercase with number then lowercase with numbers, just do like this because you can get lucky and find the password much faster, if this doesn't work just prepare your brain and start with a brute force that would take a lot of time. With a combination like lowercase, uppercase, special chars and numbers.


    --------------------------------------------------------------------------------
    Wordlis
    --------------------------------------------------------------------------------

    Like I said in the bottom and like you should be thinking now, the wordlist is the most powerfull mode in this program. Using this mode, you can choose between 3 modes, where each one do some changes to the text that is in the wordlist, I'm not going to say what each mode does to the words, for knowing that just check the file wlist.txt, the only thing I'm going to tell you is that the best mode to get passwords is mode 3, but it takes longer time too.
    To start a wordlist attak you'll do something like.

    fzc -mwMode number -nzFile.zip -nwWordlist

    Where:

    Mode number is 1, 2 or 3 just check wlist.txt to see the changes in each mode.
    File.zip is the filename and Wordlist is the name of the wordlist that you want to use. Remember that if the file or the wordlist isn't in the same directory of FZC you'll need to give the all path.

    You can add other switches to that line like -fLine where you define in which line will FZC start reading, and the -lChar Length where it will just be read the words in that char length, the switche works like in bruteforce mode.
    So if you something like

    fzc -mw1 -nztest.zip -nwMywordlist.txt -f50 -l9+

    FZC would just start reading at line 50 and would just read with length >= to 9.

    Example:

    If you want to crack a file called myfile.zip using the "theargonlistserver1.txt" wordlist, selecting mode 3, and you wanted FZC to start reading at line 50 you would do:

    fzc -mw3 -nzmyfile.zip -nwtheargonlistserver1.txt -f50





    --------------------------------------------------------------------------------
    Resuming
    --------------------------------------------------------------------------------

    Other good feature in FZC is that FZC supports resuming. If you need to shutdown your computer and FZC is running you just need to press the ESC key, and fzc will stop. Now if you are using a brute force attack the current status will be saved in a file called resume.fzc but if you are using a wordlist it will say to you in what line it ended (you can find the line in the file fzc.log too).
    To resume the bruteforce attack you just need to do:

    fzc -mr

    And the bruteforce attack will start from the place where it stopped when you pressed the ESC key.
    But if you want to resume a wordlist attack you'll need to start a new wordlist attack, saying where it's gonna start. So if you ended the attack to the file.zip in line 100 using wordlist.txt in mode 3 to resume you'll type

    fzc -mw3 -nzfile.zip -nwwordlist.txt -f100

    Doing this FZC would start in line 100, since the others 99 lines where already checked in an earlier FZC session.


    Well, it looks like I covered most of what you need to know. I certainly hope it helped you... don't forget to read the files that come with the program

    Jumat, 01 Agustus 2008

    Need For Speed: ProStreet xbox360

  • Cheat mode

    At the "Code Entry" menu in Career mode, enter one of the following codes to activate the corresponding cheat function. Note: Most codes can only be used once. Therefore it is recommended that the auto-save option be disabled before using the codes in the event you wish to revert the game to its original state. Also, using some codes may reset the performance of cars that have previously been improved.

      Unlock everything

      Enter "UNLOCKALLTHINGS" as a code to unlock all bonuses.

      Extra money

      Enter "1MA9X99" as a code to get an extra $2,000 in Career mode.

      Enter "W2iOLLO1" as a code to get an extra $4,000 in Career mode.

      Enter "L1iS97A1" as a code to get an extra $8,000 in Career mode.

      Enter "CASHMONEY" or "1Mi9K7E1" as a code to get an extra $10,000 in Career mode.

      Enter "REGGAME" as a code to get $10,000 and unlock some cars in Career mode, including the Chevrolet Camaro Concept, Ford Mustang GT 500, and Nissan R34 Skyline.

      Five free repair markers

      Enter "SAFETYNET" as a code to get five free repair markers in Career mode.

      Audi TT 3.8 Quattro

      Enter "ITSABOUTYOU" as a code to unlock the Audi TT 3.8 Quattro in Career mode.

      Chevrolet Chevelle SS

      Enter "HORSEPOWER" as a code to unlock the Chevrolet Chevelle SS in Career mode.

      Coke Zero Volkswagen Golf GTI and Vinyl

      Enter "ZEROZEROZERO" as a code to unlock the Coke Zero Volkswagen Golf GTI and Vinyl in Career mode.

      Energizer Lithium Dodge Viper SRT10 and Vinyl

      Enter "ENERGIZERLITHIUM" as a code to unlock the Energizer Lithium Dodge Viper SRT10 and Vinyl in Career mode.

      Mitsubishi Lancer Evolution

      Enter "MITSUBISHIGOFAR" as a code to unlock the Mitsubishi Lancer Evolution in Career mode.

    • Bonus Collector's Edition cars

      Enter "COLLECTORSED" as a code in the Collector's Edition to unlock the Acura Integra, Acura NSX, Audi RS4, Lexus IS350, and Pontiac Solstice GXP.

    • Castrol Syntec Vinyl

      Enter "CASTROLSYNTEC" as a code to unlock the Castrol Syntec Vinyl.

      K&N Vinyl

      Enter "WORLDSLONGESTLASTING" as a code to unlock the K&N Vinyl. -From: brandon6457

      Relock cars

      Enter "LEIPZIG" as a code to lock all cars previously unlocked with the "UNLOCKALLTHINGS" code.

  • Prequel bonus

    Have a saved game file from Need For Speed: Carbon on your hard drive or memory card to get $10,000, five small repair markers, and a large repair marker.

  • Bonus cars

    Defeat the indicated opponent in Career mode to unlock the corresponding car:

      1965 GTO: Speed King (Nate Denver)
      1995 RX-7: Drift King (Aki Kimura)
      2006 Mustang GT: Drag King (Karol Monroe)
      2008 Evo X: Showdown King (Ryo Watanabe)
      2008 M3 E92: Grip King (Ray Krieger)

  • Free repairs for all cars

    Defeat all of the Kings to unlock free repairs for all your cars.

  • Easy money

    Enter the "UNLOCKALLTHINGS" code. Exit to the main menu, reload Career mode, and you should now have the Nissan 240 SX, modern Pontiac GTO, Chevy Cobalt SS, and black Dodge Viper SRT 10 in your garage. Sell those four cars to get approximately $90,000. Then, save your career, and reset the game. Load your saved career. Enter the "UNLOCKALLTHINGS" code again. Exit to the main menu, reload Career mode, then go to your garage. The Nissan 240 SX, modern Pontiac GTO, Chevy Cobalt SS, and black Dodge Viper SRT 10 should be in your garage again. Repeat this process as much as desired.

  • Free Repair Markers

    Enter into any Street King Tiers event. You will be given two free Repair Markers. Leave the Race Day, and reenter to get two more free Repair Markers. Repeat this as many times as desired.

  • Preventing points deducted for damage

    Normally points get deducted for wrecking your vehicle when you participate in any career race. However, if you race in any one race and wreck your car, do not repair it. Any other race that you race with that car will no longer take points off for damage. By doing this, you can get the full 500 points toward dominating an event. Note: This only works while in the same car previously damaged during an earlier event.

  • Recommended dragster

    The Toyota Supra with all Level 4 performance parts can do the quarter mile in under 7 seconds if tuned properly. -From: Barry Woods

    A really good dragster is the Dodge Challenger R/T. The car runs 7.6 seconds in the quarter mile fully upgraded. If you make the rear shocks stiff, the car will stand on the rear end all the way down the track, and will do over 1,000 foot wheelies. If you make the rear shocks soft, you can run 7.6 seconds in the quarter mile and not have to worry about the front end lifting up. Some tuning will be needed, and knowledge of cars will definitely help.

    A good dragster is the Nissan 240SX. The first chance you get, choose the 240SX. Put on all the best performance parts you can afford. Remember, you need a lot of speed and traction. After you start setting new track records, you will be invited to race Karol Monroe the Drag King.

  • Defeating Ryo Watanabe

    Use the following cars to defeat Ryo Watanabe. Upgrade all cars with Level 4 performance parts and max out the aerodynamics. Note: Bring lots of Total Markers to Race Day.

      Grip: Pagani Zonda. Use a "Free Car Marker" for this car, if available. You can also use this car to defeat the Grip King.

      Drag: Ford Shelby GT500 or Chevrolet Chevelle SS. Do not do anything to the aerodynamics of the Chevelle. You can also use those cars to defeat the Drag King.

      Drift: BMW Z4 M Coupe. Even though it has low stats, it is a great drift car. You can use this car to defeat the Drift King. Alternately, use the Mazda RX-7 if you have won it from the Drift King. It already has all Level 4 performance parts; all you have to do to it is increase its aerodynamics.

      Speed: Ford GT. You can also use this car to defeat the Speed King.

  • Additional cars list

      Audi S3
      Audi S4
      BMW M3 E46
      BMW M3 E92
      Cadillac CTS-V
      Chevrolet Camaro SS
      Chevrolet Chevelle SS
      Chevrolet Cobalt SS
      Chevrolet Corvette C6
      Chevrolet Corvette Z06
      Dodge Challenger R/T
      Dodge Charger R/T
      Dodge Viper SRT10
      Ford Escort RS Cosworth
      Ford Focus ST
      Ford GT
      Ford Mustang GT '06
      Ford Shelby GT500
      Honda Civic
      Infiniti G35 (V35)
      Lotus Elise
      Lamborghini Murcielago LP640
      Mazda RX-7
      Mazda RX-8
      Mazda Mazdaspeed3
      Mitsubishi Eclipse
      Mitsubishi Lancer Evolution IX
      Mitsubishi Evolution
      Nissan 240SX (S13)
      Nissan 350Z (Z33)
      Nissan GT-R Proto
      Nissan Skyline GT-R (R34)
      Nissan GT-R (R35)
      Nissan Silvia (S15)
      Pagani Zonda F
      Plymouth Hemi Cuda
      Pontiac GTO
      Pontiac GTO '65
      Porsche Cayman S
      Porsche 911 Turbo
      Shelby GT500 '67
      Subaru Impreza WRX STI
      Toyota Corolla GTS (AE86)
      Toyota Supra
      Volkswagen R32
      Volkswagen Golf GTI

    The following cars are available in the Collector's Edition of the game:

      Acura Integra
      Acura Integra Type R
      Acura NSX
      Acura RSX
      Audi RS4
      Audi TT 3.2 Quattro
      BMW Z4 M Coupe
      Chevrolet Camaro Concept
      Chevrolet Corvette '67
      Ford Mustang GT '03
      Honda Civic SI
      Lexus IS350
      Pontiac Solstice GXP
      Porsche 911 GT2

  • Easy achievements

    Use the following trick to get seven achievements for 125 Gamerscore points. Enable the "Unlock everything" code. Go to the first race day, then quit. You should unlock seven achievements for a total of 125 points.

  • Achievements

    Accomplish the indicated achievement to get the corresponding number of Gamerscore points:

      First Big Crash (5 points): Awarded for crashing and totaling a car. Brought to you by Progressive Insurance.
      Race Day Victory (10 points): Awarded for winning a Career Race Day.
      Domination (15 points): Awarded for dominating a Career Race Day.
      Paparazzi (15 points): Awarded when you upload your car photo to NeedforSpeed.com.
      Share a Blueprint (10 points): Successfully share a Blueprint with another player.
      Blueprint Apprentice (15 points): Awarded when your Blueprint has been shared 5 times.
      Race Day Coordinator (15 points): Awarded when your Race Day has been shared 5 times.
      Safe Driver (50 points): Finish 5 Career or Ranked Race Days with no car damage. Brought to you by Progressive Insurance.
      Manual Transmission (10 points): Won 5 times in a non-Drag event using Manual Transmission.
      Clutch (15 points): Won 5 times in a Drag event using Clutch.
      Perfect Tire Grip (10 points): Awarded for having maximum tire grip in drag staging.
      Keep on Wheelin' (5 points): Wheelie 50 or more feet in a Wheelie Competition.
      Co-op Victory (20 points): Achieved when all 8 players in a multiplayer Race Day score a total of 10,000 points.
      Race Day Leader (15 points): Rank 1st on the leaderboard for a shared Race Day. Leaderboard must have at least 3 players.
      Race Day Organizer (25 points): Awarded when your Race Day has been shared 25 times.
      Blueprint Master (25 points): Awarded when your Blueprint has been shared 25 times.
      Community Race Day 1 (15 points): Awarded for participating in the Community Race Day 1. Visit www.NeedforSpeed.com for details.
      Community Race Day 2 (15 points): Awarded for participating in the Community Race Day 2. Visit www.NeedforSpeed.com for details.
      Best Blueprint (50 points): Your Blueprint is used by a player in the Top 100 on any weekly Freestyle Race Day leaderboard.
      EA Moderator (25 points): Beat an EA Moderator in a Ranked Online Multiplayer race.
      8 Player Race (10 points): Competed in an online multiplayer race against 7 human opponents.
      Friction Fever (10 points): Catch Friction Fever by playing an Online Grip race with an infected player.
      Gear Strain (10 points): Catch the Gear Strain by playing an Online Drag race with an infected player.
      Horsepower Challenge (10 points): Increase your Car's HP by 25. Brought to you by K&N - THE Performance Air Filter.
      Performance Upgrade (10 points): Modify a Tier 1 car into a Tier 3 car. Brought to you by K&N - The Original High-Flow Air Filter.
      Ryo's Record 1 (15 points): Beat Ryo's Record within Battle Machine at Grip at Chicago Airfield in Career.
      Ryo's Record 2 (15 points): Beat Ryo's Record within Battle Machine at Drift at Nevada Highway II in Career.
      Ryo's Record 3 (15 points): Beat Ryo's Record in Battle Machine at ½ Mile Drag at Portland International Raceway II in Career.
      Ryo's Record 4 (15 points): Beat Ryo's Record within React Team Sessions at Sector Shootout at Autopolis in Career.
      Ryo's Record 5 (15 points): Beat Ryo's Record within React Team Sessions at Drift at Tokyo Dockyard II in Career.
      Ryo's Record 6 (15 points): Beat Ryo's Record within React Team Sessions at Top Speed Run at Autobahnring II in Career.
      Ryo's Record 7 (15 points): Beat Ryo's Record within Super Promotion at Time Attack at Infineon II in Career.
      Ryo's Record 8 (15 points): Beat Ryo's Record within Super Promotion at ¼ Mile Drag at Texas World Speedway in Career.
      Ryo's Record 9 (15 points): Beat Ryo's Record within Super Promotion at Wheelie Competition at Autobahnring II in Career.
      Ryo's Record 10 (15 points): Beat Ryo's Record within Super Promotion at Speed Challenge at Nevada Highway II in Career.
      Beat Showdown 1 (25 points): Awarded for beating Showdown 1 in Career.
      Beat Showdown 2 (25 points): Awarded for beating Showdown 2 in Career.
      Beat Showdown 3 (25 points): Awarded for beating Showdown 3 in Career.
      Showdown King (75 points): Defeat the Showdown King. Awarded for beating the Showdown King in Career.
      Grip Master (15 points): Awarded for unlocking the GEffect Org in Career.
      Drift Master (15 points): Awarded for unlocking the Noise Bomb Org in Career.
      Speed Master (15 points): Awarded for unlocking the Nitrocide Org in Career.
      Drag Master (15 points): Awarded for unlocking the Rogue Speed Org in Career.
      Grip King (25 points): Defeat the Grip King. Awarded for beating the Grip King in Career.
      Drift King (25 points): Defeat the Drift King. Awarded for beating the Drift King in Career.
      Drag King (25 points): Defeat the Drag King. Awarded for beating the Drag King in Career.
      Speed King (25 points): Defeat the Speed King. Awarded for beating the Speed King in Career.
      Career Domination (125 points): Dominated Career. Awarded for dominating all Career Race Days.
  • Ninja Gaiden 2 xbox360

  • New Game+

    Successfully complete the game on any difficulty setting, and save when prompted. You can start a new session on the same difficulty with your cleared saved game file to begin with all weapons at their current level, items, Essence, and stats from your original session.

  • Unlockables

    Successfully complete the indicated task to unlock the corresponding bonus:

      Black Jaguar costume: Successfully complete the game on the Path Of The Mentor difficulty.
      Camoflauge Ninja costume: Successfully complete the game on the Path Of The Warrior difficulty.
      Dark Blood costume: Successfully complete the game on the Acolyte difficulty.
      Golden Ninja costume: Successfully complete the game on the Path Of The Master Ninja difficulty.
      Music Test option: Successfully complete the game on any difficulty.
      Old Film Filter option: Successfully complete the game on any difficulty.
      Path Of The Master Ninja difficulty: Successfully complete the game on the Path Of The Mentor difficulty.
      Path Of The Mentor difficulty: Successfully complete the game on the Path Of The Warrior difficulty.
      Survival Challenge mode: Successfully complete the game on any difficulty.

  • Hidden weapons

    Successfully complete the following tasks to get the corresponding weapon:

      Dragon's Claw and Tiger's Fang: In Chapter 4, take those weapons from the glass display case in the first room at the Statue Of Liberty's base.
      Eclipse Scythe: In Chapter 6, defeat Volf.
      Falcon's Talons: In Chapter 2, you will see another building just before you go to the Dragon Shrine. Kill the ninjas there.
      Kasari-Gama: In Chapter 5, a dead ninja will be holding this weapon on the second bridge you reach on your right.
      Lunar Staff: In Chapter 1, there is a statue in a shrine holding that weapon after the halfway point.
      Tonfa: In Chapter 7, this weapon can be taken from a dead ninja in the storage room that you drop into.

  • Giant Crystal Skull

    Collect all 30 Crystal Skulls to unlock the Giant Crystal Skull. At the beginning of Chapter 13, after going through a few rooms with enemies, you will reach a large green pillar in a room with centaurs. The Giant Crystal Skull is also there. Its description reads "Obtainable only by those with superhuman powers of observation." Its detailed description reads "A gigantic crystal skull from ancient legend. According to legend, this enormous skull belonged to a giant who walked the earth long ago. In these ancient times, the world knew no peace, and tribes fought each other to near extinction. None could see an end to this chain of suffering, until the giant appeared. He vowed to bear the sins of mankind upon his own soul, and offered himself as a sacrifice to the gods. His skull was then locked away in a room overflowing with human suffering." The legend ends with the warning, "He who possesses this skull must accept the date of the giant as his own."

  • Crystal Skull Gamerpic

    Collect all 30 Crystal Skulls to unlock the Crystal Skull Gamerpic.

  • Ryu Gamerpic

    Successfully complete the game on the Path Of The Master Ninja difficulty to unlock the Ryu Gamerpic.

  • Recommended Dragon Sword upgrade

    Unless you want to waste 30,000 Karma points, it is recommended that you do not upgrade the Dragon Sword. Use one of the other weapons available, such as the Falcon's Talons, the Dragon's Claw and Tiger's Fang, Vigoorian Flail, Tonfa, Elipse Scythe, Kusari-gama, or the Lunar Staff. The Falcon's Talons are recommended. By level 3 or 4 you should be able to max upgrade the weapon of your choice, then use it throughout the game. In the beginning of Chapter 11, there will be an intermission sequence in which you get the Dragon's Eye, which will max the Dragon Sword's level automatically.

  • Managing health

    You can only hold a limited amount of health restoratives, which are the Herb Of Spiritual Life and the Grains Of Spiritual Life. However, whenever you use a Lives Of The Thousand Gods, after the health meter increases, it will also restore your health. Hold on to the Lives Of The Thousand Gods as long as you can because it will restore all of your health as well as increasing it.

  • Easy Essence in Chapter 1

    After the second Crystal Skull (where there are two flame archers), continue down the path, and kill the ninjas. Jump past the first pipe. There are two pipes leading towards a safe point. Save your game, then go back. Jump past the first two pipes, and walk towards the single one. Turn 180 degrees, and jump onto the first of the two pipes (towards the save point). Hang there, and release. Turn the camera to see four or five respawning ninjas coming at you. Load up your ultimate technique, and kill the ninjas. If done correctly, you will get 2,000 Essence per attempt. This works with a Dragon Sword, but the best weapon is the Lunar Staff. You can get that weapon further in the chapter then backtrack to this location. After you have done this, walk up the ladder, go to the same pipe, and let go again. The ninjas will attack again. You will have more than enough time to load up your ultimate technique. Sometimes they do not all come at once. If this happens, you will have to fight one or two ninjas at the ladder. You can use the Essence collected to upgrade your weapons in the first chapter (Dragon Sword and Lunar Staff). Just go to Muramasa, then return to the farming location. Upgrade your Lunar Staff first because it works well during Essence farming. You can then buy a Talisman Of Rebirth and save the rest of your Essence.

  • Easy Yellow Orbs in Chapter 2

    When you run up the planks of wood to get onto the roof, you will fight three enemies. Defeat the enemies, but do not fall down to the room below. Simply kill the enemies, jump back to the planks, then jump back to the roof. As you land, immediately double charge your weapon of choice, and kill the enemies again. They will continue to respawn as long as you do not jump down into the room below. It is possible to get 120,000 Yellow Orbs in about two hours.

  • Rod Of Trial in Chapter 2

    The Rod Of Trial is an item that grants access to the Test Of Valor, which is a series of challenges found in several chapters that, upon completion of a test, will reward the victor with rare and useful items. In order to get the Rod Of Trial, defeat all the enemies running down from the stairs and into the yard. When you have killed all the ninjas, the candles behind the fence will light up, and the Rod Of Trial will appear. If you hare having difficulty defeating the enemies in the yard, target the archers around the perimeter before killing the ninjas rushing towards you. The arrows from the archers are difficult to spot, especially if you are surrounded by a group of ninjas. The in-game description of the Rod Of Trial is "A rod symbolizing the fighting spirit, cast from the purest of gold. Those upon whom it is bestowed face an endless path of battle, as though they walked through the underworld itself. It is said that those who carry it must face hordes of opponents in fights to the death known as Tests of Valor. According to legend, this treasure was one possessed by the god of war himself."

  • Easy "Feat Of A Hundred Slashes" achievement in Chapter 3

    Move next to the save point near the first Test Of Valor warp point. From there you can drop down to the subway. It is here that you can get the 100-hit combo with almost no effort. Once you have dropped down, run toward the subway cars. Try to get into the little hole under the cars, and kill almost all enemies. Eventually you will see two enemies appear near the opening from where you came from. If everyone is dead, one will rush up and the other will try to hit you with arrows. Wait until the enemy running toward you is almost in the pit. Once he is that close, jump up in the air and hit him with shurikens. You should get about four hits each time. The ninja will just stand there and not attempt to block. Do this as rapidly as possible. As you hit the ninja he will stumble back. Eventually you will need to close the distance. Once this has occurred, you must start jumping back and forth to avoid the ninja shooting the arrows, and continue your shuriken attack on the first ninja. He will die once you have hit him about 70 times. Once he dies, you will hear him grunt. You will then have to close the distance with the other ninja. He will also run toward you to close the gap as well. Repeat the same trick as above (jump and throw). You will get the achievement easily.

  • Hidden Xbox in Chapter 4

    Enter the Statue Of Liberty museum across from the Test Of Valor. There is a breakable wall that looks like it is made of straw. Slice it open to find a silver Xbox that will fully restore your health an unlimited number of times.

  • Easy Yellow Essence in Chapter 6

    Just after the Giant Skeleton mini-Boss, you will encounter more Scorpion Skeletons. Fight and Wall Run your way through until you get up a floor. Then, drop down, and make your way back up to get more Yellow Essence. Repeat this as many time as desired. -From: Mark Winzenread

  • Easy "Feat Of A Hundred Slashes" achievement in Chapter 6

    Before the Giant Skeleton mini-Boss, a large number of Scorpion Skeletons will attack. Jump around them, and throw shurikens until you reach a 100-hit combo.

  • Vigoorian Flail in Chapter 9

    Immediately after you defeat the tunneling worm mini-Boss and follow the path it makes out, there will be a small fork in it. If you take the fork to the right, you should find yourself climbing a small hill. Atop the hill is a corpse. Examine it to find the Vigoorian Flail.

  • Easy Yellow Essence in Chapter 14

    When you get to the save point and go to the room where the Blood Eels appear, go back to land, and take out the Eclipse Scythe. This strategy works much better than using the Harpoon Gun because the eels cannot damage you while you are on land. Keep attacking the Blood Eels until they are all dead. Once the eels are dead, go back to the save point. Save the game, and the eels will automatically respawn each time you go back into the room. This makes collecting Yellow Essence easy as long as you stay on land to kill them.

  • Boss obliterations

    Several Bosses in the game actually have an obliteration you can perform on them. For example, towards the end of Silver Worm and Fire Armadillo's lives they will be stunned. When you can walk up, press Y to finish them off. Note: The greater fiends and Geshin do not have one.

  • Crystal Skull locations

    The Crystal Skulls are found at the following locations:

    Chapter 1

      1. After getting the Fire Ninpo, you will come outside to a ledge where you are supposed to jump off and land below to fight more enemies. If timed correctly, you can jump across to the roof on the other side to get the Skull you can see from where you are standing. If you fall short, use the ladder to climb up and try again.

      2. The Skull is found next to the first flaming archers you encounter. Run up and jump off the tree halfway down the stairs as you walk towards the bridge they are firing from.

    Chapter 2

      3. Go to the river bed shortly after learning the Water-Run technique. The Skull is resting on the bottom near the end of the river before the bridge. Hold A to dive down and collect it.

      4. Defeat the sub-Boss in the room with the giant golden dragon winding around. Go to the second floor, and jump to the platform on the left-hand side. Smash through the wall to find a hidden room with the Skull on one of the shelves.

    Chapter 3

      5. Near the beginning of the sewer area, after learning the Wind Blades technique, there should be a short path to the right with a metal staircase. Ascend the stairs to reach the Skull near the top.

      6. After you learn how to perform the Invisible Path technique, go the opposite way of the main path. There is a small crevice in the wall you can run back and forth on to reach a rock platform with the Skull.

    Chapter 4

      7. Go to the streets shortly after exiting the subway. After running for a little while and turning a few corners, you will find an open area and some crowded apartment buildings to your right. There is a Skull on one of the steel apartment exterior staircases/balconies near a ninja corpse. Use Wall Run to reach it.

      8. Near the middle of the level when jumping from the broken overpass to a ladder, you should see a ledge with a Skull on it in front of you. Either use a correctly timed jump to reach it, or wait until after you get above that area and climb back down a ladder to collect it.

      9. The Skull is on the girders inside the Statue Of Liberty. When you are climbing up the stairs to the saved game point, jump on the girders in the middle of the room. You should see the Skull resting on one of them.

    Chapter 5

      10. Located on a boat in the second body of water you can access. Instead of crossing the bridge, hang left and go around the corner to where you obtain the Kusarigama. Run across the river. The Skull is on one of the boats.

      11. Shortly afterwards, you will walk into a marketplace with some tables and chairs with a single exit on the right-hand side. The Skull is immediately to your right outside the doorway you exit.

      12. After collecting the Spear Gun and swimming through about two areas, there will be groups of exploding jellyfish creatures. Reach the second group of such creatures on your right in a small passageway. They will respawn for awhile. Keep killing them and collect Essence. After they are all dead, swim over there to find a Skull at the bottom of the floor to your left.

    Chapter 6

      13. At the very start of the level, immediately turn around and jump on the section of roof behind you that slopes down into the water. Cross over to the other side of the roof. Walk down a few step to find the Skull tucked away very close to where you were originally standing when the level began.

      14. When you reach the guillotine, cut the rope for the Skull.

      15. In the library with a fireplace inside the castle where you fight a lot of ninjas, there is a Skull on one of the bookshelves. It will appear after you make the books fall out by hitting the bookshelves.

    Chapter 7

      16. When you first reach the controls at the front of the ship and start destroying them, a Skull will be uncovered slightly to the left of the main control panel.

      17. The Skull is hidden in an alcove on your right after you start walking into a new hallway around the time that you find the Tonfas off a dead ninja. It is near some debris.

    Chapter 8

      18. The Skull is in the snow when you are crossing the minefield. It is found after the first section of mines where everyone was shooting at you through the windows of the three story building.

      19. Once you get back inside again and leave the bell tower, you will begin descending a winding square staircase. The Skull is in one of the holes on the wall with candles in it.

      20. After you enter the subway, in the room before where you find the dignitary's ID card is a Skull on the right-hand side of the room.

      21. The Skull is on one of the gears about halfway up the area where you are jumping from one to another. It is on one of the medium-sized horizontal gears.

    Chapter 9

      22. Go to the big open body of water you reach with the two searchlights. Go all the way to the right-hand corner. The Skull is behind one of the big wooden towers.

      23. After using the Jade Mask and entering a new area, you will eventually reach a rope you must use to climb across to reach the other side. About midway through this climb (just past the giant tree), is a branch you can turn and swing towards on your right. Swing to this and then to one more branch for the Skull.

      24. After defeating the worm Boss, immediately after the game save is another area with smaller worm enemies. The Skull is on the far right-hand side of this room on the ground.

      25. After watching the short intermission sequence with the dead ninjas floating down the river, jump into the water. The Skull is in a small alcove on the left near the bottom, midway to the other shore.

    Chapter 10

      26. After the fight with the worm enemies in the acid pit, use a Flying Bird Flip to reach the area above you. Wall Run on the wall to your immediate left, then jump to the one on the right. Once back on solid ground, turn around and Wall Run one more time from the wall on the left, and jump to the ledge in front of you to reach the Skull.

      27. Once you enter the area with many flying dragon enemies, you will quickly reach a path descending to the area below. Once it levels out, follow it around to the left instead of where you normally go. The Skull is on the ground in a small open area.

    Chapter 11

      28. After you pass the second shop, you will climb up a ladder and jump out a window into a familiar village setting from the original Ninja Gaiden. Go to the right of the village, and turn right into a narrow alley near the exit. There is a Skull in the far back right corner of this alley.

      29. Pass through an underwater tunnel into a new area. The Skull is in a clearing inside a small wooden structure on the right.

      30. Immediately after leaving the ninja fortress, instead of climbing across the rope in front of you, go to your left, and drop down into the opening in the floor. Follow this area back to the beginning of the original game, and jump down all the ramps to the far bottom left to find the Skull.

  • Tests Of Valor enemies and rewards

    Note: These results are from playing on the Path Of The Warrior difficulty; results may vary due to different difficulties. Also, the chest locations are taken from the center of the entry circle.

    Test Of Valor #1 - Chapter 3: Thunderclap Of Catastrophe

      Enemies: Teleporting spellcasters, low level Claw Ninjas, low level Sword Ninjas, flaming arrow ninjas
      Reward: Lives Of The Thousand Gods

    Test Of Valor #2 - Chapter 4: A Captive Goddess

      Enemies: Lots of low level purple fiends
      Reward: Talisman Of Rebirth

    Test Of Valor #3 - Chapter 5: The Aqua Capital

      Enemies: Low level lycanthropes, big fireball bats
      Reward: Jewel Of The Demon Seal

    Test Of Valor #4 - Chapter 6: The Lycanthropes Castle

      Enemies: Scythe claw fiends, vampire bats
      Reward: Lives Of The Thousand Gods

    Test Of Valor #5 - Chapter 7: The Flying Fortress Daedalus

      Enemies: Mechs, tactical ninjas, single rocket ninjas
      Reward: Left chest: Ghost Fish, right chest: Jewel Of The Demon Seal

    Test Of Valor #6 - Chapter 8: Submit, or Die!

      Enemies: Four legged mechs, multi rocket ninjas
      Reward: Left chest: Jewel Of The Demon Seal, right chest: Ghost Fish

    Test Of Valor #7 - Chapter 9: Heart Of Darkness

      Enemies: Bone scorpions, bugs
      Reward: Left chest: Ghost Fish, Right chest: Big Money Ball

    Test Of Valor #8 - Chapter 10: The Temple Of Sacrifice

      Enemies: Ghost fish, red scythe claw fiends
      Reward: Left chest: Big Money Ball, center chest: Grains Of Spiritual Life, right chest: Ghost Fish

    Test Of Valor #9 - Chapter 11: A Tempered Gravestone

      Enemies: Uber claw ninjas, ninja dogs
      Reward: Left chest: Ghost Fish, center chest: Lives Of The Thousand Gods, right chest: Ghost Fish

  • Achievements

    Accomplish the indicated achievement to get the corresponding number of Gamerscore points:

      The Art of the Wind Blades (5 points): Acquiring The Art of the Wind Blades.
      Mastered Reverse Wind (5 points): Successfully perform the Reverse Wind technique.
      Mastered Furious Wind (5 points): Successfully perform the Furious Wind technique.
      Mastered Shadowless Footsteps (5 points): Successfully perform the Shadowless Footsteps technique.
      Mastered Flying Swallow (5 points): Successfully perform the Flying Swallow technique.
      Mastered Flying Bird Flip (5 points): Successfully perform the Flying Bird Flip technique.
      Mastered Obliteration Technique (5 points): Successfully perform the Obliteration Technique.
      Mastered Ultimate Technique (5 points): Successfully perform the Ultimate Technique.
      Mastered Ultimate Guidance (5 points): Successfully perform the Ultimate Guidance technique.
      Mastered Counter Attack (5 points): Successfully perform the Counter Attack technique.
      Mastered Unrivaled Soaring (5 points): Successfully perform the Unrivaled Soaring technique.
      Mastered Invisible Path (5 points): Successfully perform the Invisible Path technique.
      The Art of the Inferno (5 points): Successfully perform the Art of the Inferno Ninpo.
      The Art of the Wind Blades (5 points): Successfully perform the Art of the Wind Blades Ninpo.
      The Art of the Flame Phoenix (5 points): Successfully perform the Art of the Flame Phoenix Ninpo.
      The Art of the Piercing Void (5 points): Successfully perform the Art of the Piercing Void Ninpo.
      Vanquished Alexei (15 points): Defeat Alexei in battle.
      Vanquished Volf (15 points): Defeat Volf in battle.
      Vanquished Zedonius (15 points): Defeat Zedonius in battle.
      Vanquished Elizebet (15 points): Defeat Elizebet in battle.
      Vanquished Genshin (15 points): Defeat Genshin in battle.
      Way of the Acolyte (100 points): Complete the game on the Path of the Acolyte.
      Way of the Warrior (100 points): Complete the game on the Path of the Warrior.
      Way of the Mentor (100 points): Complete the game on the Path of the Mentor.
      Way of the Master Ninja (100 points): Complete the game on the Path of the Master Ninja.
      Karma of the Warrior (20 points): Obtain 10 Crystal Skulls.
      Karma of the Mentor (20 points): Obtain 20 Crystal Skulls.
      Karma of the Master Ninja (20 points): Obtain all of the Crystal Skulls.
      Feat of a Hundred Slashes (20 points): Achieve a 100-hit combo with any weapon.
      Feat of a Thousand Obliterations (20 points): Defeat 1000 enemies using Obliteration Techniques.
      Feat of Ultimate Destruction (20 points): Defeat 1000 enemies using Ultimate Techniques.
      Dragon Sword Master (5 points): Complete the game using only the Dragon Sword.
      Lunar Staff Master (5 points): Complete the game using only the Lunar Staff.
      Falcon's Talons Master (5 points): Complete the game using only the Falcon's Talons.
      Dual Katana Master (5 points): Complete the game using only the Dragon's Claw and Tiger's Fang.
      Kusari-gama Master (5 points): Complete the game using only the Kusari-gama.
      Eclipse Scythe Master (5 points): Complete the game using only the Eclipse Scythe.
      Tonfa Master (5 points): Complete the game using only the Tonfa.
      Vigoorian Flail Master (5 points): Complete the game using only the Vigoorian Flail.

    Additionally, there are twenty two secret achievements:

      One Of White (15 points): Purified the site of the first Test of Valor.
      Two Of Black (15 points): Purified the site of the second Test of Valor.
      Three Of Blue (15 points): Purified the site of the third Test of Valor.
      Four Of Green (15 points): Purified the site of the fourth Test of Valor.
      Five Of Yellow (15 points): Purified the site of the fifth Test of Valor.
      Six Of White (15 points): Purified the site of the sixth Test of Valor.
      Seven Of Red (15 points): Purified the site of the seventh Test of Valor.
      Eight Of White (15 points): Purified the site of the eight Test of Valor.
      Nine Of Violet (15 points): Purified the site of the ninth Test of Valor.
      Completed Chapter 1 (10 points): Finished Chapter 1, "Sky City Tokyo."
      Completed Chapter 2 (10 points): Finished Chapter 2, "The Castle of the Dragon."
      Completed Chapter 3 (10 points): Finished Chapter 3, "Thunderclap of Catastrophe."
      Completed Chapter 5 (10 points): Finished Chapter 5, "The Aqua Capital."
      Completed Chapter 7 (10 points): Finished Chapter 7, "The Flying Fortress Daedalus."
      Completed Chapter 9 (10 points): Finished Chapter 9, "Heart of Darkness."
      Extinguished The Flame (15 points): Annihilated Zedonius, the Greater Fiend of Flame.
      Silenced The Storm (15 points): Annihilated Volf, the Greater Fiend of Storms.
      Diffused The Lightening (15 points): Annihilated Alexei, the Greater Fiend of Lightning.
      Redeemed Genshin (15 points): Freed Genshin's soul and ended the reign of the Black Spider Clan.
      Staunched The Blood (15 points): Annihilated Elizebet, the Greater Fiend of Blood.
      Ended The Infernal Reign (15 points): Annihilated the High Infernal Priest, Dagra Dai.
      Indomitable Spirit (5 points): Choose to continue the game 100 times.